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9.8
CVE-2017-11721: ioquake3 can crash when receiving malicious network packet
CVE-2017-11721 · published 9 years ago
Summary
The open‑source game engine ioquake3 may stop working if it receives a specially crafted network packet. This could cause the application to shut down unexpectedly, disrupting gameplay or services that rely on it. Update to the version released after August 2 2017 to prevent the crash.
What to do
The CVE record does not list a fixed version. Check the vendor's site or the advisory links below - a fix may already be released.
Affected software
| Vendor | Product | Affected versions |
|---|---|---|
| ioquake3 | ioquake3 |
<= 2017-07-31 cpe:2.3:a:ioquake3:ioquake3:*:*:*:*:*:*:*:* |
Original advisory text
Buffer overflow in ioquake3 before 2017-08-02 allows remote attackers to cause a denial of service (application crash) or possibly have unspecified other impact via a crafted packet.
Buffer overflow in ioquake3 before 2017-08-02 allows remote attackers to cause a denial of service (application crash) or possibly have unspecified other impact via a crafted packet.
References
Internet-facing
3 days
Internal
60 days
- Not known to be exploited
- Can be exploited automatically (estimated)
- Gives an attacker full control (estimated)
Type
CWE-119Buffer Overflow
Timeline
Published3 Aug 2017
Updated29 Oct 2026
First seen29 Sep 2026
Sources
CVE-2017-11721 · NVD
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